You have the choice between three characters Rudy the orphan, Jack the treasure hunter and Cecilia the girl on duty but the order chosen is not will not matter and of course they will regroup soon after their personal quest.
The story takes place on the continent of Filgaia which is once again plunged into darkness. The demons seem to have to come again to rot the earth with their nefarious actions, c This is why the Guardians of Filgaia summoned the help of three young warriors to save the planet well yes they are the ones you play eh.
The three main characters will therefore meet in the town of Adelhy of. From there, various intrigues will lead our friends to realize the inevitable: the Earth is facing a great threat. Wild Arms was the first role-playing video game project of Media. Vision that had been known primarily for their shooter game series Crime Crackers and Rapid Reload.
Vision to create a game that would combine elements of a traditional RPG with limited 3D graphics to promote the hardware of their newly released PlayStationconsole. Utilizing a unique approach to setting and character design, Wild Arms set the standard for all future games in the series. Drawing inspiration from American westerns, as well as western-themed manga such as Yasuhiro Nightow's Trigun , Kaneko and Fukushima crafted a video game world that resembles the contemporary fantasy environment seen in similar titles, but with added allusions to gun-play, outlaws, lawmen, and wilderness tamers.
The background music of Wild Arms follows the games' continued motif by providing a soundtrack reminiscent of Western films. The groundwork for the series' music was laid by composer Michiko Naruke, who had previously only written the scores to Super Nintendo Entertainment System titles.
While classically influenced, the music of each game often diverges into other genres, including folk, rock, electronic, swing, and choral. The usage of firearms factors heavily into the Wild Arms mythos. Called 'ARMs', these weapons are often associated with ancient technology and represent a more violent and warlike age; thus, a social stigma is often given to anyone possessing or using them.
The practical usage of ARMs, either to protect or destroy life, is left to the user's discretion, and serves as a plot point within each game to establish a character's true motives. Environmentalism is also a key factor in many Wild Arms games, which often center around the restoration of the environment that has long since been tainted, either by warfare or natural phenomena. The governing forces of the planet are personified as 'Guardians', spirit-like anthropomorphic creatures who act as the gods of natural aspects such as water, fire, and wind, along with human traits such as love, hope, and courage.
The primary heroes of each game often ally themselves with these Guardians to defeat technology-reliant or ecologically unconscious villains who would either subjugate or destroy the world to suit their respective goals. Each Wild Arms story takes place on a planet called Filgaia, though each 'Filgaia' appears to be an entirely separate world with a different arrangement of continents, in similar tradition to the discontinuity between games of the Final Fantasy series.
Several other land types and climates exist, including forests, mountainous regions, grasslands, and Arctic tundras, though their predominance varies from one game to the next. Filgaia is also home to a number of different races including the Native American-inspired Baskars, nature-dwelling Elws, and vampiric Crimson Nobles. The Elw pronounced el-loo are a demi-human race who appear human, with the exception of their long ears.
Because of their close relationship with nature, the Elw live exceptionally long lives. Due to the destruction of the environment, the Elw population is extremely low. The Elw were the original inhabitants of Filgaia. When the neosapiens humans migrated to Filgaia after a war on their home world, the Elw kindly accepted them. Around a thousand years before the events of Wild Arms , Filgaia was invaded by a race known as the Metal Demons. The Elw joined together with the other inhabitants of Filgaia, the humans and Guardians, in order to expel the invaders.
Eventually, the Metal Demon leader 'Mother' was defeated and the Metal Demons were pushed back to the northernmost part of Filgaia. During the war, the Elw developed many weapons using their knowledge of magic, alchemy, and technology. Most of these weapons later became known as ARMs. The Elw also created the large humanoid machines called Golems. The Golems proved very useful during the first Demon War. However, the Golems were unreliable because they determined friend and foe based on whoever was operating them.
This flaw was later exploited by the Metal Demons during the second Demon War and was the main reason the Elws created the Holmcross. The Elw created the Holmcross using living metal based on the Metal Demons'. The Holmcross went on a rampage, and all but one were destroyed by the Elw. The final weapon the Elw created was the Guardian Blade. When the Guardian Blade was activated, it sucked the vitality out of part of the planet and started the decay that would slowly turn Filgaia into a barren wasteland that would soon be impossible for the Elw, who were dependent on nature, to live on.
This and the Elw distrust of humans led to the creation of the Elw Dimension and the Elw's evacuation of Filgaia. The last known Elw founded Baskar village. A recurring optional boss enemy throughout the series is the legendary Ragu O Ragula, known as the 'King of the Monsters'. He is strongly hinted at being an alien lifeform, as he has 'traveled the stars'. In each Wild ARMs game, he is the ultimate extra boss.
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